Storia is a Minecraft server built on Folia. It keeps worlds in RAM, gives every player a fair slice of the CPU and can hand terrain generation to other machines, without ever pausing your redstone.
$java -Xmx8G -jar storia-26.2.jar nogui[INFO] Starting minecraft server version 26.2[INFO]Loaded world (412 MB) into /dev/shm/storia in 830 ms[INFO] Syncing to disk every 300 seconds.[INFO] Player budget enabled: checking every 100 ticks, region MSPT limit 45.0[INFO]Offloading noise generation to 192.168.0.20:25590 (6 threads, encrypted)[INFO]Done (4.812s)! For help, type "help"> storia pregen start 5000Pregenerating 393129 chunks in world with 11 worker threads.
What's inside
Six things Storia does for your server
Each one keeps vanilla behavior: the same terrain for the same seed, the same physics, and redstone that never stops.
RAM world
Worlds live in memory
Worlds are copied into RAM at startup and synced back to disk in the background, so disk speed stops mattering.